Will your code be "writing for something"? (such as database read/write
Then I/O Bound (use async and await without task.Run)
Expensive computation ?
Then CPU bound (use task.run)
finally-block (used to release resources) ex: close any streams or files that were opened in the try block
"await" doesn't block the thread caller (MAIN UI).
just marks to the compiler that the process could-take time (will block rest of method though)
catch-blocks (Most specific to least specific)
using ( ) creates finally block Under the hood
Object is Instance of a class that resides in memory
Instance = accessible from the Object
static = accessible from teh class
public class() {}
reference types set to Null
sets chars to empty
bools to false
ints to 0
strings = null
this = references the current object
Everything is Value Type (stored on STACK) or Reference Type (stored on HEAP)
value types (Bytes, int, float, struct) have short lifetime. SOON as "out-of-scope" kicked off STACK by Run-Time
reference types = objects
Each Data-type in c# is a class or structure
Structures are value types
Classes are referenced types
Stores Variables
Global Execution Object: Code that isn't in any function. Window object in Browser
Any function call is a new execution context
Context is always the value of the this keyword which is a reference to the object that “owns” the currently executing code.
“this” is a keyword used in JavaScript that has a special meaning depending on the context it’s being used
Function-stack (call stack) follows a LIFO(Last in First Out) order.
Stacking will not happen no matter how many function calls are made in the same Lexical Environment and scope. They all just push and pop within the same environment.
Global Scope is created internally by JavaScript as var window = Window() (rough equivalent) behind the veil.
Global Scope acts as the first automatically created Execution Context roughly at the time when the browser opens a URL
Variables defined with var, let, or const are created within Variable Environment. This is why they are not automatically tied to the window object nor bound to this object
A new Execution Context is caused by a function call. This new Execution Context is then placed on top of Execution Stack (or The Call Stack).
A new Execution Context can also be created when an object is instantiated — but its only because object instantiation is a constructor function call.
Hoisting
ONLY way to create a new scope in JS is to create new functions...
lexical scoping - a function() inside another function gets access to the scope of the outer functions().
'this' inside a function POINTS TO THE GLOBAL Object (even inner functions)
CLOSURES
WHEN program calls a function:
The job of the Event loop is to look into the call stack and determine if the call stack is empty or not. If the call stack is empty, it looks into the message queue to see if there’s any pending callback waiting to be executed.
Event Loop simplied:
The main JS runtime is single-threaded...so two functions can't run at the same time.
The runtime contains an Event Queue which stores a list of messages to be processed.
There are no race conditions, no deadlocks. However, the code in the Event Queue needs to run fast...otherwise the Browser will become unresponsive and will ask to kill the task.
As functions() called they go onto the Execution Stack...As they return they Pop() off the stack (think STACK data structure).
Async(such as setTimeout())
Web API
EVENT loop - monitors the Execution-stack so that once it's empty it can push the next Message Que function() onto it
DOM Evetns processed when the Execution Stack is empty
ES6 introduced the concept of job queue/micro-task queue which is used by Promises in JavaScript. The difference between the message queue and the job queue is that the job queue has a higher priority than the message queue, which means that promise jobs inside the job queue/ micro-task queue will be executed before the callbacks inside the message queue.
While the event loop is executing the tasks in the micro-task queue and in that time if another promise is resolved, it will be added to the end of the same micro-task queue, and it will be executed before the callbacks inside the message queue no matter for how much time the callback is waiting to be executed.
Async event-loop with Promises
'this' inside a function() points to the Global object (the DOM usually)
EVENT Bubbling: Events bubble up inside the DOM-tree
Attach it to the parent element and wait for it (catch it)
Use cases:
...Have an element w/ lots of child elements we're interested in
...When we want an Event handler attached to an element that is not yet in the DOM when our page is loaded
document methods:
In a nutshell, scoping and hoisting effect how the code we write will deal with our declarations (such as var, let, const and function).
Global Scope is created internally by JavaScript as var window = Window() (rough equivalent) behind the veil.
Global Scope acts as the first automatically created Execution Context roughly at the time when the browser opens a URL
Variables defined with var, let, or const are created within Variable Environment. This is why they are not automatically tied to the window object nor bound to this object
var
let and const
Keep in mind that we have created one pair of i and parameter variables for each iteration of the for loop. Compare this to before when we just had one single i and parameter being rewritten each time. This matters a little bit for memory consumption.
Finally, since we also created the setTimeout callback function within the same scope, they will co-live with the protected values of i and parameter. Block scope will remain preserved even after stepSum finished executing
functions
Inside the forEach block, the function total is hoisted, so when the `total += parameter;` line runs, it uses the function total, not the total variable defined outside of the forEach block. This means the let total varaible is unaffected by the forach block, so when the total is returned, it’s value is still 0, the same as it was at creation.
Functions are objects, can be assigned to variables, stored in objects or arrays, passed as an argument to other functions, and returned from functions.
A JS function is an object becaues its prototype is an object, and so it inherits methods from the protype
main JS runtime is single-threaded....so two functions can't run at same time.
Functions (except for arrow functions) have two pseudo-parameters: this and arguments
3 ways to define a function:
Functions can be used before declaration since function declarations are moved, or "hoisted", to the top of their scope. (variables set to undefined in creation phase)
Closures are not formed with anonymous functions
Function A() declares variable X and returns Function B()....Function B() CAN access variable X because of closures
in module pattern, public methods can access private functions and variables because a CLOSURE was created.
WHEN program calls a function...
WHEN function ends...
function to be executed AFTER another has finished
Why need CallBack Functions?...
...JS is Event - Driven language (will keep executing while listening for other events)...
...Callbacks are a way to make certain code doesn't execute until other code has already finished execution.
Can use callBack functions() to defer activities into future to make our CODE NonBlocking.
Pass a reference to a function as an argument... you do this the function you’re passing as an argument is called a callback function and the function you’re passing the callback function to is called a higher order function.
first Class Functions = passing functions as parameters to other functions
'this' inside a function() points to the Global object (the DOM usually)
Methods are functions that are stored in objects. Functions are independent. In order for a function to know on which object to work on this is used. this represents the function's context
The value of this depends on how the function was invoked, not where the function was defined.
There is no point to use this when a function is invoked with the function form: doSomething(). In this case this is undefined or is the window object, depending if the strict mode of JS is enabled or not.
When a function is invoked with the method form: theObject.doSomething(), this represents the object.
When a function is used as a constructor: new Constructor(), this represents the newly created object.
When a function sits in the global scope, then the value of ‘this’ is the Window object. Think of it as the test function being a method on the context in which it sits (the window object).
However, if a function is executed in strict mode, ‘this’ will return undefined because strict mode does not allow default binding.
The value of this can be set with apply() or call(): doSomething.apply(theObject). In this case this is the object sent as the first parameter to the method.
sugar syntax for creating an anonymous function expression.
let doSomething = () => {};
Arrow Functions don't have their own this and arguments
Share the surrounding this keyword...
An arrow function expression has a shorter syntax than a function expression and does not have its own this, arguments, super, or new.target. These function expressions are best suited for non-method functions, and they cannot be used as constructors
...lexical this variable (use arrow functions to preserve value of this)
Every async function() always returns a Promise
Destructuring = returning multiple values from a function()
Immediately Invoked Function Expression is only called ONCE (IIFE)
Private Functions
when break is used inside two nested for loops, control comes out of the inner loop only.